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 Help for some concept of Dofus

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Ellyos
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PostSubject: Help for some concept of Dofus   Thu 27 Jul - 8:49

How calculate Critical Hits rate.

In Dofus, Critical Hits are represented by a rate which varies between 1/2 (best chance to get a Critical Hit) and 1/100 (rarest chance to get a Critical Hit).

1 - Bonus of Critical Hits

Some spells or equipements give a bonus of Critical Hits written down like that : +X to Critical Hits

Let's suppose we have 1/50 Critical Hit with a Spell.
If we have +X to critical Hits then our spell get 1/(50-X) Critical Hits.
so if we have +7 to Critical Hits, the spell will have 1/(50-7) = 1/43 Critical Hits.

Bonus of Critical Hits are cumulative !
If you have a cloak which gives +4 to Critical Hits and a weapon which gives +6 to Critical Hits then you have a total of (4+6) = +10 to Critical Hits.

Important! We can't have less than 1/2 Critical Hits.

Warning! Don't counfound "+X to Critical Hits" bonus with "Bonus to Critical Hits : +X". Indeed, this last one is present on all weapons at the Characteristics page, and it just means we must add +X damage at our base damages (of weapon only) when we do a Critical Hits.

2 - Agility and Critical Hits
Agility influences your Critical Hits rate.
After you reduced your Critical Hits rate with bonus, you must consider your agility to know your exact Critical Hits rate. Unfortunately, we don't know exact formula. Developpers keep this secret preciously, but they gave us a table to refer to.

How read this table.
First line (Agility 0) is the reference. First find the column which corresponds to your Critical Hits rate. Then, search your line which corresponds to your agility in this column.

Examples :
For example, if you have a spell 1/50 Critical Hits and 150 Agility. Find the column with 1/50 at the first line. It's the last column. Then, in this column find the line which corresponds to 150 Agility. You find 1/29. That means you have 1/29 Critical Hits.
But, if you have the same spell 1/50 Critical Hits, 150 Agility and +10 to critical Hits, then you must find the column 1/40 Critical Hits (1/(50-10)). And, with 150 Agility, that gives you 1/23 Critical Hits.


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Last edited by on Sat 29 Jul - 12:27; edited 1 time in total
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PostSubject: Re: Help for some concept of Dofus   Sat 29 Jul - 11:13

How calculate damages dealt by Spells or Weapons

Influence of Characteritics on damages?
Characteristics of player are associated to elements. They modify elemental damages dealt by spell or weapon.

- Strength : +1 Str gives +1% damage for neutral or earth damages
- Intelligence : +1 Int gives +1% damage for fire damages
- Agility : +1 Agi gives +1% damage for air damages
- Chance : +1 Cha gives +1% damage for water damages

For example, a player with 250 Intel has +250% damages with his fire damages.

1 - Spell damage

Characteristic = characteritic associated to the element corresponding.
Y = +%damage cumulated (given by spells and equipments)
X = + damage cumulated (given by spells and equipments)

Final damage = [base damage + (base damage x Characteritics/100) + (base damage x Y/100)]+ X

Let's simplify this formula :
Final damage = base damage x [1 + (Characteritic + Y)/100] + X

Example with Cloudy Attack level 5 cast by a Feca with 250 intel, +10% damage, +4 damages :
base damage = 7 - 18 (fire)
Characteritic modifier : +250% damage (given by 250 intel)
Y = 10 (from +10% damage)
X = 4

Then,
Final damage minimum = 7 x [1 + (250 + 10)/100] + 4 = 29.2 --> 29
Final damage maximum = 18 x [1 + (250 + 10)/100] + 4 = 68.8 --> 69
So, Final damage of this cloudy level 5 is : 29 - 69 (fire)

2 - Weapon damage
Works differently:
- Critical hit bonus modifies base damage of the weapon.
- Weapon Skill modifies base damage of the weapon, after Critical hit bonus.
- Weapon class. Some class have bonus with a weapon and malus with others.

2.1 Normal damages :

New Base damage = Base damage + [Base damage x (Weapon Skill modifier + Weapon class modifier/100)]

Example with Rethu Hammer used by a Xelor with weapon Skill level 5.
base damage = 16 - 30 (Water)
Weapon Skill modifier = 60%
Weapon Class modifier = 40% (hammer is the first weapon of Xelor)
New base damage = (16 - 30) + [(16 - 30) x (60+40)%] = 32 - 60

2.2 Critical Hit damages :
When a player does a critical Hit with a weapon, a bonus to damages is directly added to base damage before all other modifier (but Weapon Skill).

New Base damage = (Base damage + Critical Hit bonus) + [(Base damage + Critical Hit bonus) x (Weapon skill modifier + weapon class modifier)/100]

Example with Rethu Hammer used by a Xelor with weapon Skill level 5.
base damage = 16 - 30 (Water)
Critical hit Bonus damage : +8
Weapon Skill modifier = 60%
Weapon class modifier = 40%
New base damage = [(16 - 30)+8] + [[(16 - 30)+8] x (60+40)%] = (24 - 38 ) + [(24 - 38 )x 100%] = 48 - 76

2.3 Final damages with a weapon
Final damage = [(New Base damage + (New Base damage x Characteritics/100) + (New Base damage x Y% damage) + X

Simplification :
Final damage = New Base damage x [1 + (Characteritic + Y ) /100] + X

Example with Rethu Hammer used by a Xelor with weapon Skill level 5, 250 chance, +20% damage, +8 damages.
New base damage = 32 - 60 (water)
Characteristic modifier = +250%
Y = 20
X = 8

Final damage = (32 - 60) x [1 + (250 + 20)/100] + 8 = (32 - 60) x 3.7 + 8 = (118 - 222) + 8 = 126 - 230

Final damage with critical Hit = (48 - 76) x [1 + (250 + 20)/100] + 8 = (48 - 76) x 3.7 + 8 = (178 - 281) + 8 = 186 - 289

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Last edited by on Sun 30 Jul - 2:40; edited 2 times in total
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PostSubject: Re: Help for some concept of Dofus   Sat 29 Jul - 14:52

Weapon Class

Each Class is more efficient with specific weapon. There is three degree of skill :
- Primary weapon (+40% damage)
- Secondary weapon (+10% damage)
- Others weapons (-30% damage)



Well, after some tests for enutrof, i found these % wasn't really correct... I'll do more tests for other class ^^

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Last edited by on Sun 30 Jul - 7:54; edited 1 time in total
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PostSubject: Re: Help for some concept of Dofus   Sun 30 Jul - 2:52

How works Experience

Experience won after a fight depends on many factors :

- The difference between the level of your team and the level of monster's group. (To win the best Xp, you must find a group of monster whose the level is your level (+ or -) 10)
- Your wisdom (+1 wisdom gives +1% xp won)
- The base xp of the monster (it's different for each monster)
- The number of players in your team (more players means more xp won)
- The higher monster in the group (the higher it is, the more xp you win)

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