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 Raising The Perceptor

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Ellyos
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PostSubject: Raising The Perceptor   Wed 24 May - 3:33

I create this topic to discuss how raise the perceptor in guild.

Each time guild get a level, it wins 5 points to boost Collector.
Let me explain you how use these points.

Raise a Collector Skill :

There is 4 sorts of skill to raise on collector :
% ressources collected : +0.2% for each point spent -> maximum is 25%
% kamas collected : +0.2% for each point spent -> maximum is 25%
% experience points stolen : +0.2% for each point spent -> maximum is 25%
% items collected : +0.2% for each point spent -> maximum is 25%

Raise a Collector Spell :

Learn a spell level 1 : 5 points
Boost spell from level 1 to level 2 : 6 points
Boost spell from level 2 to level 3 : 7 points
Boost spell from level 3 to level 4 : 8 points
Boost spell from level 4 to level 5 : 9 points

List of Spells :
Armor Spells



Attack Spells


Rock :
Advantage : Area damage.
Disadvantage : Short range.
Wave :
Advantage : Line damage. Nice damage min.
Disadvantage : Short range (non-boostable). Linear attack.
Flame :
Advantage : Huge damage. Great range.
Disadvantage : Linear attack.
Cyclone :
Advantage : No Line of Sight needed. Great range.
Disadvantage : Weak damage min.

Support Spells


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Last edited by on Thu 27 Jul - 16:27; edited 11 times in total
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Ellyos
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PostSubject: Re: Raising The Perceptor   Wed 24 May - 5:51

Now, i tell you what i think to raise it :

First : put %items collected to 10%.
Second : Raise unbewitchment until level 5
Third : Raise another spell level 5 (i'm thinking about attack spell but i don't know which one, and I'm thinking to forget Wave)

Share your ideas Smile

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SpaceCom
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PostSubject: Re: Raising The Perceptor   Thu 25 May - 10:37

yeha forget wave keep unbewich only.Dont raise anything else exept % on stealing items .We need a fast stealing perc since we cant defend it against most guilds.So it would be cool to put it somewhere and empty him every little while.Attack spells wont do any difference again 8 guyz over lvl 130 :/

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-aXar-
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PostSubject: perc   Sun 28 May - 11:32

i beleave we should concentrate on the drop rate as we have noticed that rate higher then 10> gets killer stuff :/ and after drop rrate is good decent high enough we should lvl unbewtichments cause like space said high lvl have too much hp and perc does what 50.. at lvl 5 mybe .. it doesnt make much of diffrence and i think we should cocinder unbewtitchment the biggest to lvl 5 and then probably armors or what eever else but not any attack spells i think they are useless and matter of fact if u lvl attack spells the pec uses them more often then the unbewtichments if u only have unbewtichment the perc is more likely to use it often ^_^ Razz
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PostSubject: Re: Raising The Perceptor   Sun 28 May - 19:12

i'm agree ... only unbewitch Smile
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PostSubject: Re: Raising The Perceptor   Tue 6 Jun - 14:52

pohlka wrote:
i'm agree ... only unbewitch Smile

It would die to lvl 1 when no one can defend:/

Rock works good against random noob attacks and it's 5 AP, but it's easy to drain. I would go Cyclone (lvl 1 only).
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Hazelnut
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PostSubject: Re: Raising The Perceptor   Wed 7 Jun - 20:43

i agree with tshy about what if there is no one defending the prec. keep wave first.. once we have unbewitchment level 5, then we forget wave.. Razz Very Happy Smile Sad Surprised Shocked Cool Laughing Mad Idea Wink Rolling Eyes Twisted Evil Evil or Very Mad Crying or Very sad Embarassed Neutral Suspect No pirat tongue silent pale alien affraid confused bounce rabbit pig monkey cat Basketball cheers bom drunken Sleep sunny scratch geek jocolor queen king santa study afro lol!
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PostSubject: Re: Raising The Perceptor   Thu 8 Jun - 18:41

I dont thikg u can forgET O.O! lol the perc has already soloed lvl 40s so
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Ellyos
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PostSubject: Re: Raising The Perceptor   Thu 8 Jun - 19:41

yeah u can forget. alchemist can make forgetfulness potion for perc but each needs at least one guildalogem.

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PostSubject: Re: Raising The Perceptor   Fri 9 Jun - 3:33

I added a summary of advantages and disadvantages of attack spells.

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PostSubject: Re: Raising The Perceptor   Thu 27 Jul - 16:33

I corrected the mistake i made about the Points to spend to raise spell.

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PostSubject: Re: Raising The Perceptor   Sat 5 Aug - 5:57

Ok... I have a build about our perc spells...

It seems level maximum of a guild is 50, but we start to have a perc at lvl 3, then we start to have points to spend at this level. So, perc can spend , maximum, 48x5 points = 240 points.

Raise a spell from level 1 to level 5 costs 35 points.

My build is the following :
Raise Unbewitchement level 5 : 35 points.
Raise %items stolen to 20% : 100 points.
Raise Wave level 5 : 35 points.
Raise Healing Word level 5 : 35 points.

35 points left to raise another spell level 5 :
That could be :
Mass compulsion.
One of attack spell (Rock, Cyclone, Flame)
One armor.

My preference goes to Mass Compulsion.

Details :
Actually we are level 17 with Wave lvl 1, Unbewitchment lvl 1 and 12% items stolen, and 5 points to spend.

Until level 22 : Raise unbewitchment to lvl 5. (12 range and no los needed could permit to our perc to act during this turn even when it runs).
From 23 to 25 : raise %items stolen to 15%.
Level 26 : Learn Healing Word.
From 27 to 38 : Boost Healing Word and Wave in parallel.
From 39 to 43 : Raise %items stolen to 20%.
From 44 to 50 : Learn and raise the last spell to lvl 5.

I know we have few chances to get lvl 50, but i have good hopes to get, at least, level 26.

Tell me what u think about that, and your ideas... I already know u don't want Wave... but I'm like that ... I never want act like all other guild which raise Rock coz that rocks >_>, and because Wave at level 5 has regular high damage, not like Cyclone or Rock. Wave is an area spell, not like Flame. Wave is water... Few people have high water resistance, especioully against perc... and... and i don't really want to forget it xD.

I like all attack spell... but Flame is fire and too many players have fire resistance. Rocks is earth, same problem as Flame, but area damage and irregular damage. Cyclone has really good range, no los needed but i hate its minimum damage.

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bottime
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PostSubject: Re: Raising The Perceptor   Sun 6 Aug - 13:02

my idea is to lvl rock or flame to lvl 5 if we will lvl any attack spell
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